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Clock Tower Prison - DP05-EN016 - Rare - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP05-EN016
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Card Rules:
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Card Type: Field Spell
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Edition: 1st
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Level:
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Monster Type:
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Name: Clock Tower Prison
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Passcode: 75041269
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Rarity: Rare
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Set: Duelist Pack 5: Aster Phoenix
| Condition: NM |
$0.99 |
x 62 |
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| Condition: PL |
$0.84 |
x 3 |
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| Condition: Poor |
$0.64 |
x 2 |
|
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Clock Tower Prison - Unlimited
ATK/DEF:
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Attribute: Spell
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Card Number: DP05-EN016
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Card Rules: Rulings powered by The Netrep API. Putting a Clock Counter on 'Clock Tower Prison' can be chained to. The effect to Special Summon 'Destiny Hero - Dreadmaster' can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as 'Magic Jammer' or 'Horus the Black Flame Dragon LV8' because the 'Clock Tower Prison' card has already resolved. The effect that stops Battle Damage is a Continuous Effect that cannot be chained to. If 'Clock Tower Prison' with 4 or more Clock Counters is destroyed because a new Field Spell Card is activated, 'Clock Tower Prison's' effect will activate. If 'Spell Canceller' is Summoned or 'Imperial Order' is activated, all the Clock Counters will be removed from 'Clock Tower Prison'. [Re: Destiny Hero - Dreadmaster] 'Destiny Hero - Dreadmaster's' second sentence is applied if he is Special Summoned by any method, not just by the effect of 'Clock Tower Prison'.
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Card Type: Field Spell
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Edition: Unlimited
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Level:
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Monster Type:
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Name: Clock Tower Prison
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Passcode: 75041269
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Rarity: Rare
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Set: Duelist Pack 5: Aster Phoenix
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Cyclone Blade - DP05-EN018 - Common - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP05-EN018
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Card Rules:
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Card Type: Equip Spell
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Edition: 1st
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Level:
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Monster Type:
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Name: Cyclone Blade
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Passcode: 22147147
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
| Condition: NM |
$0.15 |
x 19 |
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| Condition: PL |
$0.13 |
x 1 |
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Cyclone Blade - Unlimited
ATK/DEF:
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Attribute: Spell
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Card Number: DP05-EN018
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Card Rules: No rulings available for this card.
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Card Type: Equip Spell
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Edition: Unlimited
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Level:
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Monster Type:
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Name: Cyclone Blade
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Passcode: 22147147
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
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D - Chain - DP05-EN028 - Common - 1st Edition
ATK/DEF:
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Attribute: Trap
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Card Number: DP05-EN028
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Card Rules:
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Card Type: Normal Trap
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Edition: 1st
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Level:
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Monster Type:
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Name: D - Chain
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Passcode: 43405287
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
|
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D - Counter - DP05-EN029 - Super Rare - 1st Edition
ATK/DEF:
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Attribute: Trap
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Card Number: DP05-EN029
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Card Rules:
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Card Type: Normal Trap
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Edition: 1st
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Level:
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Monster Type:
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Name: D - Counter
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Passcode: 08698851
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Rarity: Super Rare
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Set: Duelist Pack 5: Aster Phoenix
| Condition: NM |
$0.35 |
x 6 |
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| Condition: PL |
$0.30 |
x 2 |
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D - Counter - Unlimited
ATK/DEF:
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Attribute: Trap
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Card Number: DP05-EN029
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Card Rules: No rulings available for this card.
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Card Type: Normal Trap
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Edition: Unlimited
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Level:
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Monster Type:
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Name: D - Counter
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Passcode: 08698851
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Rarity: Super Rare
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Set: Duelist Pack 5: Aster Phoenix
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D - Shield - DP05-EN026 - Common - 1st Edition
ATK/DEF:
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Attribute: Trap
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Card Number: DP05-EN026
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Card Rules:
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Card Type: Normal Trap
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Edition: 1st
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Level:
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Monster Type:
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Name: D - Shield
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Passcode: 62868900
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
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D - Shield - Unlimited
ATK/DEF:
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Attribute: Trap
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Card Number: DP05-EN026
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Card Rules: No rulings available for this card.
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Card Type: Normal Trap
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Edition: Unlimited
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Level:
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Monster Type:
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Name: D - Shield
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Passcode: 62868900
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
|
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D - Spirit - DP05-EN017 - Common - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP05-EN017
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Card Rules:
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Card Type: Normal Spell
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Edition: 1st
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Level:
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Monster Type:
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Name: D - Spirit
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Passcode: 89899996
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
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D - Spirit - Unlimited
ATK/DEF:
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Attribute: Spell
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Card Number: DP05-EN017
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Edition: Unlimited
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Level:
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Monster Type:
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Name: D - Spirit
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Passcode: 89899996
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
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D - Time - DP05-EN025 - Common - 1st Edition
ATK/DEF:
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Attribute: Trap
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Card Number: DP05-EN025
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Card Rules:
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Card Type: Normal Trap
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Edition: 1st
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Level:
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Monster Type:
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Name: D - Time
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Passcode: 99075257
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
|
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Dark City - DP05-EN019 - Common - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP05-EN019
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Card Rules:
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Card Type: Field Spell
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Edition: 1st
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Level:
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Monster Type:
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Name: Dark City
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Passcode: 53527835
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
|
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Destiny Draw - DP05-EN020 - Ultra Rare - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: DP05-EN020
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Card Rules:
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Card Type: Normal Spell
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Edition: 1st
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Level:
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Monster Type:
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Name: Destiny Draw
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Passcode: 45809008
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Rarity: Ultra Rare
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Set: Duelist Pack 5: Aster Phoenix
| Condition: NM |
$1.99 |
x 100 |
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| Condition: PL |
$1.69 |
x 4 |
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Destiny Draw - Unlimited
ATK/DEF:
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Attribute: Spell
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Card Number: DP05-EN020
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Edition: Unlimited
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Level:
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Monster Type:
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Name: Destiny Draw
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Passcode: 45809008
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Rarity: Ultra Rare
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Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Blade Master - DP05-EN008 - Common - 1st Edition
ATK/DEF: 300/600
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Attribute: Dark
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Card Number: DP05-EN008
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Card Rules:
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Card Type: Effect Monster
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Edition: 1st
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Level: 3
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Monster Type: Warrior
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Name: Destiny Hero - Blade Master
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Passcode: 55461064
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
|
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Destiny Hero - Blade Master - Unlimited
ATK/DEF: 300/600
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Attribute: Dark
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Card Number: DP05-EN008
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 3
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Monster Type: Warrior
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Name: Destiny Hero - Blade Master
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Passcode: 55461064
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
| Condition: PL |
$0.13 |
x 1 |
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| Condition: NM |
$0.15 |
x 3 |
|
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Destiny Hero - Captain Tenacious - DP05-EN002 - Common - 1st Edition
ATK/DEF: 800/800
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Attribute: Dark
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Card Number: DP05-EN002
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Card Rules:
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Card Type: Effect Monster
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Edition: 1st
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Level: 3
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Monster Type: Warrior
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Name: Destiny Hero - Captain Tenacious
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Passcode: 77608643
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
| Condition: NM |
$0.15 |
x 18 |
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| Condition: PL |
$0.13 |
x 1 |
|
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Destiny Hero - Captain Tenacious - Unlimited
ATK/DEF: 800/800
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Attribute: Dark
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Card Number: DP05-EN002
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Card Rules: Rulings powered by The Netrep API. This effect does not activate when your 'Destiny Hero' monster is destroyed. This effect activates during your Standby Phase, so 'Destiny Hero - Captain Tenacious' must be face-up on your side of the field at that time to Special Summon the 'Destiny Hero' monster. 'Destiny Hero - Captain Tenacious' must be on your side of the field when the other 'Destiny Hero' monster you control is destroyed by battle, and must remain on your side of the field until your following Standby Phase. If it is removed from the field or Special Summoned after the other 'Destiny Hero' monster you control is destroyed by battle, you cannot activate its effect in your following Standby Phase. This effect is a Trigger Effect that can be chained to. If 'Skill Drain' is active during the Standby Phase when this effect resolves, this effect will be negated, even if 'Skill Drain' was activated after your 'Destiny Hero' monster was destroyed. 'Divine Wrath' can be chained to 'Destiny Hero - Captain Tenacious's' effect when it activates during your Standby Phase. Each 'Destiny Hero - Captain Tenacious' can Special Summon 1 monster during your Standby Phase, so if you have 2 'Destiny Hero - Captain Tenacious' face-up on the field and 2 'Destiny Hero' monsters in your Graveyard that were destroyed as a result of battle since your last Standby Phase, you can activate and resolve their effects one at a time.
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 3
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Monster Type: Warrior
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Name: Destiny Hero - Captain Tenacious
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Passcode: 77608643
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Dasher - DP05-EN010 - Common - 1st Edition
ATK/DEF: 2100/1000
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Attribute: Dark
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Card Number: DP05-EN010
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Card Rules:
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Card Type: Effect Monster
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Edition: 1st
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Level: 6
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Monster Type: Warrior
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Name: Destiny Hero - Dasher
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Passcode: 81866673
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
| Condition: NM |
$0.25 |
x 128 |
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| Condition: PL |
$0.21 |
x 10 |
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| Condition: Poor |
$0.16 |
x 1 |
|
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Destiny Hero - Dasher - Unlimited
ATK/DEF: 2100/1000
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Attribute: Dark
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Card Number: DP05-EN010
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Card Rules: Rulings powered by The Netrep API. You can only Tribute 1 monster to increase 'Destiny Hero - Dasher's' ATK during your Main Phases. You can use 'Destiny Hero - Dasher's' effect to Special Summon 1 monster you draw only once while it is in the Graveyard. If 'Destiny Hero - Dasher' is returned to your hand or Deck and then sent back to the Graveyard you could activate its effect again. You can activate this effect when you draw a monster during your Draw Phase because of a card effect such as 'Reload' or 'Heart of the Underdog'. If you have 2 'Destiny Hero - Dasher' in your Graveyard, and you activate 'Reload' during your Draw Phase and draw 2 or more Monster Cards, you can activate the effects of both 'Destiny Hero - Dashers' in a chain. 'Destiny Hero - Dasher' cannot Tribute itself to activate its own effect. If you have 'Destiny Hero - Dasher' in your Graveyard and your opponent has 'Drastic Drop Off' Set, when you draw a Monster Card during your Draw Phase you can use priority to activate 'Destiny Hero - Dasher's' effect. Your opponent can chain 'Drastic Drop Off' to discard the Monster Card you drew. If an effect is chained to 'Destiny Hero - Dasher's' third effect that removes it from the Graveyard, the drawn monster is still Special Summoned. [Re: Light and Darkness Dragon] If the activation of 'Destiny Hero - Dasher's' effect that Special Summons a monster is negated by 'Light and Darkness Dragon', the 'Destiny Hero - Dasher' will not be able to activate the effect while it remains in the Graveyard. If it is removed from the Graveyard and then later returned to the Graveyard, it will be able to activate its effect once again.
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 6
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Monster Type: Warrior
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Name: Destiny Hero - Dasher
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Passcode: 81866673
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Defender - DP05-EN006 - Rare - 1st Edition
ATK/DEF: 100/2700
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Attribute: Dark
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Card Number: DP05-EN006
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Card Rules:
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Card Type: Effect Monster
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Edition: 1st
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Level: 4
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Monster Type: Warrior
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Name: Destiny Hero - Defender
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Passcode: 54749427
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Rarity: Rare
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Set: Duelist Pack 5: Aster Phoenix
| Condition: NM |
$0.39 |
x 38 |
|
| Condition: PL |
$0.33 |
x 5 |
|
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Destiny Hero - Diamond Dude - DP05-EN003 - Common - 1st Edition
ATK/DEF: 1400/1600
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Attribute: Dark
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Card Number: DP05-EN003
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Card Rules:
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Card Type: Effect Monster
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Edition: 1st
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Level: 4
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Monster Type: Warrior
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Name: Destiny Hero - Diamond Dude
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Passcode: 13093792
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Rarity: Common
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Set: Duelist Pack 5: Aster Phoenix
| Condition: NM |
$0.25 |
x 96 |
|
| Condition: PL |
$0.21 |
x 14 |
|
| Condition: Poor |
$0.16 |
x 2 |
|
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Destiny Hero - Diamond Dude - Unlimited
ATK/DEF: 1400/1600
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Attribute: Dark
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Card Number: DP05-EN003
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Card Rules: Rulings powered by The Netrep API. 'Destiny Hero - Diamond Dude' doesn't actually activate the Normal Spell card itself. Instead, he just activates its effect. So the Spell Card remains in the Graveyard. Since you are only activating the Normal Spell Card's effect, and not the Normal Spell Card itself, you do not pay costs and you do not have to meet any activation requirements. For example, you would not pay 1000 Life Points for 'Confiscation', or discard 1 card for 'Monster Reincarnation', or need a 'Blue-Eyes White Dragon' on the field to activate the effect of 'Burst Stream of Destruction'. Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain 'Magic Jammer', 'Dark Deal', 'Barrel Behind the Door' or any other card that has to be chained to the activation of a Spell Card. When you resolve 'Destiny Hero - Diamond Dude's' effect you (1) reveal the top card of your Deck, then (2A) send it to your Graveyard if it is a Normal Spell Card or (2B) return it to the bottom of your Deck if it's not. Activating that Spell Card's effect during your next turn is not activating 'Destiny Hero - Diamond Dude's' effect at that time. Even if 'Destiny Hero - Diamond Dude' is not on the field during your next turn's Main Phases, you can still activate the effect of that Normal Spell Card. 'Divine Wrath' can be chained to 'Destiny Hero - Diamond Dude's' Ignition Effect when it is activated. You cannot chain 'Divine Wrath' to the activation of the Normal Spell Card's effect during the next Main Phase (because 'Destiny Hero - Diamond Dude's' effect is not activating at that time.) You can choose to activate the effect of the Normal Spell Card during your Main Phase 1 or Main Phase 2. You can choose not to activate the effect of the Normal Spell Card during your next turn if you do not want to. The Normal Spell Card's effect activates in the Graveyard. So its effect will not be negated by 'Spell Canceller'. If the Normal Spell Card is no longer in your Graveyard during your next turn, you cannot activate its effect. If the effect of the Normal Spell Card targets, you cannot activate the effect unless there is an eligible target on the field. If 'Swords of Revealing Light' is sent to the Graveyard by this effect you can activate it, but only its effect that flips monsters face-up will apply. It will not stop the opponent's monsters from attacking because it is not on the field. You cannot activate the effect of 'Curse of Fiend', because it can only be activated during the Standby Phase. If you have activated the effect of 'Destiny Hero - Diamond Dude' and he is flipped face-down, then face-up again in the same turn, you can activate his effect again. [Re: Fifth Hope] If this card is sent to the Graveyard by the effect of 'Destiny Hero - Diamond Dude', even if you have no cards on your side of the field and in your hand when its effect is activated during your next Main Phase, you can only draw 2 cards. The extra draw effect only applies when you activate the card 'Fifth Hope' itself, not just its effect. [Re: Instant Fusion] If 'Destiny Hero - Diamond Dude' uses its effect and reveals 'Instant Fusion', you can still activate another 'Instant Fusion' that same turn. [Re: Light and Darkness Dragon] When the effect of a Normal Spell Card is activated in the Graveyard due to the effect of 'Destiny Hero - Diamond Dude', 'Light and Darkness Dragon's' second effect will not activate because the Normal Spell Card is not 'activated'. [Re: Prime Material Dragon] If the effect of a Normal Spell Card sent to the Graveyard by 'Destiny Hero - Diamond Dude' will destroy monster(s) on the field, 'Prime Material Dragon's' effect can be chained. [Re: Ritual Foregone] If 'Destiny Hero - Diamond Dude' uses its effect and reveals 'Ritual Foregone', you can still activate another 'Ritual Foregone' that same turn. [Re: Spell Reclamation] This card can only be chained to the activation a Spell Card, and not when the effect of a Spell Card is activated (by 'Destiny Hero - Diamond Dude', etc.)
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Card Type: Effect Monster
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Edition: Unlimited
|
Level: 4
|
Monster Type: Warrior
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Name: Destiny Hero - Diamond Dude
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Passcode: 13093792
|
Rarity: Common
|
Set: Duelist Pack 5: Aster Phoenix
| Condition: PL |
$0.17 |
x 2 |
|
| Condition: NM |
$0.20 |
x 8 |
|
| Condition: Poor |
$0.13 |
x 2 |
|
|
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Destiny Hero - Dogma - DP05-EN007 - Rare - 1st Edition
ATK/DEF: 3400/2400
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Attribute: Dark
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Card Number: DP05-EN007
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Card Rules:
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Card Type: Effect Monster
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Edition: 1st
|
Level: 8
|
Monster Type: Warrior
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Name: Destiny Hero - Dogma
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Passcode: 17132130
|
Rarity: Rare
|
Set: Duelist Pack 5: Aster Phoenix
| Condition: NM |
$0.59 |
x 41 |
|
| Condition: PL |
$0.50 |
x 5 |
|
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